2004 – Flow Tiles Demo

After completing the Games Technology course and Glass Desert, Mark Zeller and I were asked to create a demo of Stephen Chenney’s Flow Tiles using the Glass Desert Engine. The goal was to show how easily Flow Tiles can be used in games. I integrated Flow Tiles into the engine while Mark created a toolset to create Flow Tile data. The paper and demo video for Flow Tiles are available here. [Paper] [Video]

Flow Tiles in the Glass Desert EngineFlow Tiles in the Glass Desert Engine

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