Archive for June, 2006

Game Logo

Friday, June 30th, 2006

After finally coming up with a name we actually like for our first game, we started thinking about logos. Gavin sarcastically suggested making the O into a planet. I’m sure this has been done many times for space related games. For Homeworld for example:
Homeworld Logo
This seemed a little obnoxious. The idea I had was to make the make the rim lit part of the planet opaque, and the dark side of the planet transparent, so you end up with an O instead of a filled in circle. I made a prototype to exemplify my idea. The black is transparent…
Outworld Logo
I’m not skilled enough to finish this to my liking. There needs to be a bit of rim lighting on the dark side of the planet so that it’s more O like. Hopefully, with Denrei’s help, we can develop this idea into a nice looking logo.

Edit:
Wow, this photoshop tutorial is amazing!

Tired as hell

Wednesday, June 28th, 2006

I’ve taken to getting headaches lately. It is likely caused by staring at LCD and CRT monitors at work and at home. It also could be because I get no more than 6 hours sleep a night. Could be both. I’m looking forward to having extra time over the holiday weekend coming up. Maybe I’ll go buy some granola bars, I’m running low.

All the blogs have been setup, Denrei and Tony have gotten to customizing them. I don’t know if Gavin knows he has a blog yet. A Stolen Notebook homepage blog was created where we’ll post news and the like.

Our goals for this week are to get bounding volumes and the new custom maya nodes exported to scene files. I’m hoping it will be relatively easy. The custom nodes should be easily detected. Once their found, it’s just a matter of exporting their position and rotation. I looked at SNTools, and had to fix some bugs in the option parser. Just some issues with the move to VS2005. Now I just have to figure out exactly how I tell what custom node I’m looking at. Then it’s a breeze from there. Maybe I’ll finish it tonight…

Edit:
I found out how to detect if a node is a custom node. Take your node, create a MFnDependencyNode, then call typeId() to get the node’s type identifier. Simple? yes.

I’ll be able to work on this full bore tomorrow now.

It begins…

Tuesday, June 27th, 2006

Well… I have a blog… Please enjoy the following post…

Today I had lunch at the Great Dane. Not the Great Dane off the Capitol Square, mind you, but the Great Dane located near my place of work in Fitchburg. The waitperson said the daily sandwich special was fish tacos. “Fish tacos?!” thought I, “Is that really considered a sandwich?” He then told me that the tacos containd sword fish. Beguiled by this new fact, I could do little else but tell the man to fetch me these “swordfish tacos.”

When the plate arrived I was pleasantly surprised by a variety of sumptuous colors arrayed on my plate. Four pieces of lightly fried swordfish lay across a bed of tomato, onion, lettuce, and rice, which itself lay atop a delicately green corn tortilla. All topped with cilantro and a guacamole based sauce. Situated across the plate from this affair was a heap of spanish rice with black beans and corn. A sprig of parsely balanced the remaining space on the plate.

With naught but woe in my heart at having disrupted this delicate layout of taco, I took my first bite… Delicious!

…I will never post anything like this again.