January 14th, 2017

Secret Games are best made using TextureMaker

I’ve been doing a lot of texture work lately, using exclusively photoshop and my digital camera. Its a little frustrating to use photoshop for these tileable textures… you really have to go out of your way to make the layer styles (I so recently came to love) tile.

In a moment of weakness, I googled for a low cost tileable texture maker and found TextureMaker. I downloaded the demo and was presented with an unfamiliar and off putting set of icons. I mashed a bunch of them, and something cool came out. It was like, worn shingles. And it was perfectly tiled! It saves me the “putsing to get it perfectly tiled” phase, and cost no more than a trip to your local game store. Still, you can’t get polished results using TextureMaker alone, so I doubt that I’ll ever make a texture which doesn’t pass through photoshop at some stage.

The original idea for the current milestone was to distribute the current version of Outland. It doesn’t seem like such a good idea now, because what we have is very infrastructural. So we decided to put togeather a small, alternative environment to test what we’ve got now. In order to not get sidetracked and waste time, we put a 24 hour cap on the project. So we’ve got until midnight on the 19th to create everything and polish it, then another 24 hours to make it avalible for you to download and enjoy.

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