After enjoying a playable version of PubCrawl for a little over 2 weeks, we’re finally comfortable in our new headquarters and are ready to release. The goal for this playable milestone was to create a simple environment which would test our new Maya driven script node system. The system has proven itself to be extremely powerful and extensible. We ended up being able to achieve far more complexity than initially expected.
While the world of PubCrawl is a first step toward what Outland Inc will become, we hope you will find the gameplay to be fondly inspired by DOS era adventure games.
Pub Crawl was feature complete Sunday. However, it was decided to delay it’s release. This weekend Stolen Notebook will relocate to it’s new penthouse apartment/offices at 210 N Charter. There will be some down time while we move in. We decided to spend our remaining time expanding Pub Crawl instead of starting a new milestone as we pack up and move in.
EDIT:
Check out the most recent pictures in the SN Gallery!
The next milestone is scheduled for completion Sunday. This milestone will focus on scripting. The goal is to allow users to define script information in Maya and have it export to the game. The result of this milestone will be a pub with many scripted events and interactive objects.
In just over 24 hours we have taken a game from whiteboard to computer screen. Our goal was to test the usability of our in-development engine and tools. The result is CrossBlast: Struggle of a Lifetime, a fast paced and deadly futuristic game of high-stakes goal making. Included in the release are the tools used to create the game. A theme song, created by Matt Hammer, is also available (play it on loop in your favorite media player). Try out the game and tools and let us know what you think.