Archive for July, 2006

Pub Crawl

Monday, July 31st, 2006

The next milestone is scheduled for completion Sunday. This milestone will focus on scripting. The goal is to allow users to define script information in Maya and have it export to the game. The result of this milestone will be a pub with many scripted events and interactive objects.

Struggle of a Lifetime, Released!

Thursday, July 20th, 2006

In just over 24 hours we have taken a game from whiteboard to computer screen. Our goal was to test the usability of our in-development engine and tools. The result is CrossBlast: Struggle of a Lifetime, a fast paced and deadly futuristic game of high-stakes goal making. Included in the release are the tools used to create the game. A theme song, created by Matt Hammer, is also available (play it on loop in your favorite media player). Try out the game and tools and let us know what you think.

Download CrossBlast and Tools (Endurance Edition)
Download CrossBlast Theme Song
Download SNtools

Check out each team members’ thoughts on this release.

Chris — Engine / Tools
Denrei — Art
Gavin — Business
Tony — Game Code

View CrossBlast Gallery

The Final Hours of CrossBlast
Star of CrossBlast, Nate Griswold Tony and Denrei Working on CrossBlast Tony Staring at CrossBlast

Delay

Tuesday, July 18th, 2006

Like any game development company our deadline has slipped. But we are not dragging our feet! At our release meeting we decided to spend a few extra days to develop a small, simple game using the features we have completed. It will certainly be more interesting and entertaining than our previous plan: a number of spheres and boxes that can be pushed around.

So, what is this game? It’s a secret. You’ll have to wait until it is released later this week. For now, here’s a photo of it in development.

Secret Game

Milestone

Monday, July 10th, 2006

We are gearing up to finish our first public milestone of Outland Inc! This milestone, titled Lord of Collisions, will be completed over the weekend and made available. This release includes the current game and tools. Keep in mind that this is not a finished game. We are releasing our work in progress as we complete each feature set. Hopefully, you will be able to see a game as it comes together after each milestone, while we are able to get some feedback.

Stay tuned for the imminent release!