Archive for June, 2006

Names

Friday, June 30th, 2006

Stolen Notebook got together last night for a meeting that ended up taking two and a half hours. Approximately 5 minutes of that time was spent recapitalizing the company. The remaining time was spent coming up with a name for our first game. A lot of awful names were discovered and thrown out. We finally settled on a great name that fits our game quite well.  Outland Inc.

Now we have to make a logo.

Welcome!

Thursday, June 29th, 2006

Stolen Notebook has got itself a website. Hopefully we’ll put it to good use.

Who is Stolen Notebook?
We are a small independent game development company based in Madison, WI. Our team consists of 4 people with a variety of talents. We are all current students or recent graduates of UW-Madison.

Denrei — the artist
Chris — the engine/tools programmer
Tony — the game programmer
Gavin — the business manager

Open Development
One of our goals is to share our experiences of independent game development. We want to be as open and accessible as possible. To this end each team member has a blog where they can write about our collective progress from their unique perspective (art, engine, game, business). Further, after each milestone we will post a mini-postmortem describing the problems encountered and the solutions we found. Discussions are geared towards independent developers and others interested in the specifics of making a game.